![super tux car super tux car](https://www.theclassicarchives.com/images/games/torcs0.jpg)
Going beyond the individualised aesthetic possibilities that alloy wheels present for your car, we’ll consider their performance in action. These range from a simple yet deeply effective matte black all the way to a stunning satin gunmetal grey. We stock a variety of alloy design and finish options to suit everyone’s tastes. With such an array of finishes, customisation is endless. Finally, they can be polished, painted, machined or chromed. Alloys, unlike steel, can be cast and moulded with diverse designs. From the manufacturing stage, the beauty of an alloy is conceived. It’s obviously not just the design that counts colour plays a major part from the outset. Meanwhile, we also stock more chunkier, muscular styles that reflect the beast that is your ride. These start in a more refined five-spoke style, all the way to a revved-up 15-spoke example. Thus, we have a strong appreciation of a classic-contemporary fusion through our spoke alloys. Riviera, for instance, focuses on assisting clients in finding the right alloys to reach the iconic look your car deserves. Whether you’re upgrading your Focus, or you’re looking for something a bit more special than the manufacturer’s original for your Jag, we believe there’s a set of alloys for everyone. First impressions are inevitably paramount. The Look of Loveįor the moment, we’ll disregard the eco and safety-conscious motivations (enough to make your dad proud). It’s the cars that showcase a polished and prestigious set of alloys, isn’t it?! As such, we’ve decided to take the opportunity to advise and examine (and maybe boast a little bit) on all the reasons why you should be looking at replacing your regular steel wheels for a set of tasty alloys. You only have to look at the cars on the road to see which merit a second glance (and no, it’s not the ones where a grimy plastic dust cap tries to conceal the rusty carcass of steel behind it).
![super tux car super tux car](http://cdn.networkice.com/gen_screenshots/de-DE/windows/supertuxkart-portable/large/supertuxkart-portable-19.jpg)
And this passion does not come unfounded.
Super tux car mod#
objects where type Ignore is selected in the SuperTuxKart Object Properties panel.Whether you’re a car mod enthusiast or someone who favours the delivery of a subtler impact, we can all rejoice that in installing a fresh set of gleaming alloys, your motor will be embellished with unparalleled sophistication.Īs a brand, we are unquestionably passionate about alloys.Contrary case, try not to make your vehicle’s chassis too low, as the car might have problems with irregular terrain.Įvery object in your blender scene will be exported by STK’s kart exporter except: The collision is calculated only for the vehicle mesh (assuming the character never go outside the kart), if your vehicle features big wheels is most likely these will go through other vehicles and track objects like walls or guard rails, even over fences some times so be sure to make enough tests if your vehicle has to have big wheels, like in the case of monster trucks. The wheel’s origin in Blender is used by SuperTuxKart for the wheel movement, an incorrectly placed geometry’s origin can cause the wheel improper movement, also you might want to make test for aesthetic purposes, mostly to fix the point from where the wheel steers. Wheels that are on the front are considered wheel-steerings and will automatically rotate as you steer in-game. Note that karts can have (up to) 4 wheels. The final model’s rotation must be 0, and its scale 1 in object mode. Also, when you hit Numpad 1 in Blender, you should see the back of the kart. Transformationsīefore being exported, the kart must be located as if the Y-axis was the road, and have a 0 X and Z translation (this last part may not be required, but this is cleaner like this ). Note that currently, kart physics depends on the dimensions of the models, but this will change when karts will have individual physics attributes. Then, in-game tests will be required to adjust it. STK’s karts’ dimensions are approximately between 0.7x0.4 and 0.9x0.5 OpenGL units, so you may first choose a same ranged dimension. Also, it is way harder (and boring) trying to decrease the poly count of an existing high poly model than designing and modeling a low poly kart from the beginning, so it is worth keeping the poly number in mind. During the modeling phase, remember that the kart is made to be seen from medium and far distances, but not very close distances, so detailing it a lot may be useless as some details would only be visible in rare and precise situations, a good trick is making these details part of the vehicle’s texture.